Discover / Book
An architectural approach to level design

An architectural approach to level design

Christopher W. Totten · 2014 · 433 pages

As an Amazon Associate we earn from qualifying purchases. Some book links are affiliate links; you pay the same price and we may earn a small commission.

About this book

"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--

Appears in these reading paths

Make your first video game

Beginner8books70 hrs4 stages

Related reading guides

Reader reviews

Ratings and notes from readers — tagged with how deep into the subject they were.

Loading reviews…

Discussion