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3D math primer for graphics and game development

3D math primer for graphics and game development

Fletcher Dunn · 2002 · 476 pages

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About this book

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--

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