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3D math primer for graphics and game development
Fletcher Dunn · 2002 · 476 pages
Computer gamesComputer graphicsComputer scienceMathematicsProgrammingCOMPUTERS / Programming / Games
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About this book
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
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