Discover / Book

Real-Time Rendering, Fourth Edition
Tomas Akenine-Möller, Eric Haines, Naty Hoffman · 2018 · 1198 pages
Computer graphicsReal-time data processingRendering (Computer graphics)Rendu (Infographie)COMPUTERSComputer Graphics
As an Amazon Associate we earn from qualifying purchases. Some book links are affiliate links; you pay the same price and we may earn a small commission.
About this book
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o.
Appears in these reading paths
The Best Computer Graphics Books, in Order
Beginner10books135 hrs4 stages
@codesherpa♥ 0
Best Books on Game Engine Programming, in Reading Order
Beginner12books203 hrs4 stages
@codesherpa♥ 0
Related reading guides
Reader reviews
Ratings and notes from readers — tagged with how deep into the subject they were.
Loading reviews…