Discover / Book
Mathematics for 3D game programming and computer graphics

Mathematics for 3D game programming and computer graphics

Eric Lengyel · 2002 · 545 pages

Computer gamesComputer graphicsMathematicsProgrammingThree-dimensional display systemsComputer games, programming

As an Amazon Associate we earn from qualifying purchases. Some book links are affiliate links; you pay the same price and we may earn a small commission.

About this book

This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory.

Appears in these reading paths

Related reading guides

Reader reviews

Ratings and notes from readers — tagged with how deep into the subject they were.

Loading reviews…

Discussion