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Building Blocks of Tabletop Game Design
Geoffrey Engelstein, Isaac Shalev · 2019 · 492 pages
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About this book
This book compiles hundreds of tabletop gaming mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, a discussion of how it can be implemented, and examples of specific games that use it. This book aims to be used as a starting point for beginning game designers, as well as a guidebook for more experienced gamers.--adapted from publisher's description.
Appears in these reading paths
Board Game Design: The Best Books to Design Your Own Game
Beginner8books68 hrs5 stages
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