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Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design

Geoffrey Engelstein, Isaac Shalev · 2019 · 492 pages

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About this book

This book compiles hundreds of tabletop gaming mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, a discussion of how it can be implemented, and examples of specific games that use it. This book aims to be used as a starting point for beginning game designers, as well as a guidebook for more experienced gamers.--adapted from publisher's description.

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