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Ray Tracing in One Weekend
Peter Shirley, Trevor D. Black, Steve Hollasch · 2024
Ray tracing
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About this book
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Appears in these reading paths
The Best Computer Graphics Books, in Order
Beginner10books135 hrs4 stages
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